The Wyrd Abacus: Standalone rules for Solemn Vale
A downloadable book
The Wyrd Abacus underpins the stories told in Solemn Vale’s nexus of the weird and the horrible. This game system serves as the bones upon which Solemn Vale’s flesh is draped, facilitating the narrative of your own journey through the seething cauldron of both occult and entirely human nastiness that lies just beneath the village’s placid, bucolic veneer.
The Wyrd Abacus uses attribute pools, dice, and a simple bidding mechanic to support the flow of the fiction as each story unfolds. As characters become more embroiled in the blood, fear, and witchcraft of Solemn Vale, they risk being caught in the threads of the Wyrd itself — a force of destiny and fate. When faced with threats and challenges, you can draw upon the Wyrd to tilt the odds in your character’s favour, but beware; the consequences of doing so will linger, risking outcomes both fair and foul.
The Wyrd Abacus book is free and includes the full rules that appear in Solemn Vale plus a sample of "The Boundaries" chapter and the story module, "Footprints".
Published by: Dirty Vortex LLC
Creative Director: Mark Kelly
Developed by: Matthew Dawkins
System Design: Chris Allen, Matthew Dawkins & Mark Kelly
Writing by: Chris Allen, David Cartwright, Ross Fisher-Davis, Matthew Dawkins, Alan Gowing, Mark Kelly, Ashley Perryman, Hilary Sklar & Allen Stroud
Stretch Goal Contributions by: Justin Achilli, Satyros Phil Brucato, Richard Dansky, Graeme Davis, Steffie de Vaan, Kenneth Hite, Howard David Ingham & Danielle Lauzon
Editing by: Karen Fishwick & Allen Stroud
Additional Support and Thanks: Scott Martin, Kodeir Ralford, Brenna Smith & Nathan Tucker
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